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People are poor at learning what words mean when all they get is a definition that spells out what a word means in terms of yet other words. Recent research suggests that people only really know what words mean and learn new ones when they can hook them to the sorts of experiences they refer to—that is, to the sorts of actions, images, or dialogues the words relate to (Barsalou 1999; Glenberg 1997). This gives the words situated meanings, not just verbal ones, And, indeed, words have different situated meanings in different contexts of use (consider “The coffee spilled, go get a mop” versus “The coffee spilled, go get a broom”). Games always situate the meanings of words in terms of the actions, images, and dialogues they relate to, and show how they vary across different actions, images and dialogues. They don’t just offer words for words. School shouldn’t either. 
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