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..kids who spend time playing video games report more, not less, time for their friends; 65 percent of teens say that they play games with others in the same room, and 76 percent claim they help others while playing and get help too. And they seem to spend more, not less, time on civic engagement than kids past; 44 percent report learning about social problems from their games, 52 percent say they learn about moral and ethical issues from their games, and 43 percent say games help them make decisions about how their community, city, or nation should be run. Absorption in games doesn’t contradict social life, civic engagement, focus, attention, connection with other kids, or collaboration. On the contrary, it seems to promote all of the above.. ”
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