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An interesting article in this week’s Economist describes Quest to Learn, a US state funded high school that will teach through games.
Influenced by James Gee, MacArthur Foundation’s digital media and learning initiative, and Bank Street School for Children, their approach involves transferring much of the pedagogic effort from the teachers themselves (who will now act in an advisory role) to a set of video games.
Instead of chalk and talk, children learn by doing—and do so in a way that tears up the usual subject-based curriculum altogether.
“Periods of maths, science, history and so on are no more. Quest to Learn’s school day will, rather, be divided into four 90-minute blocks devoted to the study of “domains”. Such domains include Codeworlds (a combination of mathematics and English), Being, Space and Place (English and social studies), The Way Things Work (maths and science) and Sports for the Mind (game design and digital literacy). Each domain concludes with a two-week examination called a “Boss Level”—a common phrase in video-game parlance.”
Sounds amazing, a long overdue innovation me thinks.
Original Article: Game Lessons, The Economist, Sep 3rd 2009
