Education systems that reward people that can learn facts but not solve problems are on their last legs.
Next: Education systems that teach people to solve problems, do it collaboratively, work in a group where the group is smarter than its smartest member, innovate with the tools you’ve learned and not just look for standard solutions to problems.
Computer games put you in a world where you have to solve problems as described above.
A computer game is a series of problems to solve; you are constantly being assessed on your ability.
Assessment is the most painful area of schooling but in a game it is a lot of fun.
Games combine learning and assessment.
Knowledge is not just facts but something you produce.
Computer games manuals are just as technical as a textbook
Game manuals are used as a reference rather than a guide – this is how textbooks should be used.
Kids want to produce not just consume.
Kids want to participate in communities.
In online communities anyone can teach and learn, unlike school.
Games are engaging kids in reading and writing more than ever. #
Students are learning English though online fan fiction communities.
Online passion communities hold members to very high standards.
Teachers should be rewarded for teaching.
Teachers have been deprofessionalised - text books, tests, politician and schools, supervise teachers in a way that takes away their professional responsibility to build their own curriculum and think strategically about how learning works in a classroom.
We cannot use digital tools with teachers who are not professionals.
Having teachers who are not tech savvy can be an advantage because they are learning with their kids.
Teaching should be a sexy job. It is not because schools are not very cool.
Schools have a new competition that they have never had at any point in history.