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Here is how virtual worlds can cater to auditory, visual and kinesthetic learning styles.
Auditory learners can:
Listen to the people talking. Be it the instructor or other students, learners can increase the volume of the person they wish to focus on and turn down everyone else.
Discuss the topic – with instructor or peers, use a private chat channel if you don’t want to disrupt the group.
Read out written material. Students can mute their microphones and read written text out loud without disturbing the rest of the group.
Audio material – Audio material can be streamed in to the virtual world. Learners can play pause and replay it without disrupting others listening to it.
Sound effects with self learning activities
Visual
Information can be presented as images, charts or 3D objects.
Avatar gestures can be used to add body language while talking.
Learners can move their cameras so they can only see the information they want to focus on and not anything else.
Make notes withing the virtual world client as you go.
Copy chat text and annotate it.
Take screen shots and annotate later.
The 3D environment can be designed or adapted specifically for the lesson.
Picture: a lesson about in an art gallery.
Noise can be muted so learners can focus on visual material.
Movement in the virtual world can be used to visualize a point.
Picture: illustrating a point with movement.
Kinesthetic
Partaking in role play / simulation.
Picture: Role play, checking into hotels
Activity based classes – actives involve moving around worlds.
Let learners find information instead of the teacher presenting it.
Learners can build things in the 3d world as part of the activity.
Learners can move their avatars around while learning.
Learners can move their camera around and keep their avatar still.
Adjust their physical body without it distracting the rest of the group.
